AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Texturepacker polygon2/17/2024 ![]() ![]() ![]() Isolating the sprite rectangles manually works well but in many cases, Unity can save you work by detecting the graphic elements and extracting them for you automatically. Note: Borders are only supported for the UI system, not for the 2D SpriteRenderer. The Trim button next to the Slice menu item will resize the rectangle so that it fits tightly around the edge of the graphic based on transparency. You can choose from a number of default rectangle-relative positions (eg, Center, Top Right, etc) or use custom coordinates. There are also settings for the sprite’s pivot, which Unity uses as the coordinate origin and main “anchor point” of the graphic. A border width, for left, top, right and bottom can be specified in pixels. The controls in the panel let you choose a name for the sprite graphic and set the position and size of the rectangle by its coordinates. You’ll notice that when you have a rectangle selected, a panel appears in the bottom right of the window: Having isolated an element, you can add another by dragging a new rectangle in a separate part of the image. You can drag the handles or the edges of the rectangle to resize it around a specific element. If you click on the image, you will see a rectangular selection area appear with handles in the corners. The most direct way to use the editor is to identify the elements manually. Finally, the Apply and Revert buttons allow you to keep or discard any changes you have made. The most important control is the Slice menu at the top left, which gives you options for separating the elements of the image automatically. Moving the slider to the left reduces the resolution of the sprite texture. The right-most slider controls the pixelation (mipmap) of the texure. The slider at the top right controls the zoom, while the color bar button to its left chooses whether you view the image itself or its alpha levels. Fig 3: Sprite EditorĪlong with the composite image, you will see a number of controls in the bar at the top of the window. Note: Set the Sprite Mode to Multiple in the Texture Import Inspector if your image has several elements. Fig 1: Project View Fig 2: Texture Import Inspector with Sprite Editor button Note: You can only see the Sprite Editor button if the Texture Type on the image you have selected is set to Sprite (2D and UI). Note that you can’t edit a sprite which is in the Scene View.Ĭlick on the Sprite Editor button in the Texture Import Inspector (Fig 2: Texture Import Inspector) and the Sprite Editor displays (Fig 3: Sprite Editor). Select the 2D image you want to edit from the Project View (Fig 1: Project View). (See Fig 2: Texture Import Inspector… below.) Opening the Sprite Editor Sprite textures with multiple elements need the Sprite Mode to be set to Multiple in the Inpsector. For information on importing and setting up sprites, see Sprites. Make sure the graphic you want to edit has its Texture Type set to Sprite (2D and UI). Unity makes it easy to extract elements from a composite image by providing a Sprite Editor for the purpose. For example, the image could contain component parts of a single character, as with a car whose wheels move independently of the body. Speed up loading sprites and even drawing them, with the help of TexturePacker.Sometimes a sprite texture contains just a single graphic element but it is often more convenient to combine several related graphics together into a single image. In this tutorial you will learn how to use the available memory more efficiently, HockeyApp Beta Distribution & Crash ReportsĬool graphics are essential to probably every game, but you always have to keep in mind that memory is limited, especially on older devices.Google Cloud Messaging Push Notifications.Felgo Plugins In-app Purchases, Ads, Analytics and more.BalloonPop - Game from Ray Wenderlich Tutorial.ZombieBreak - Game from Ray Wenderlich Tutorial.Simple Ninja Game - Arcade Game from Ray Wenderlich Tutorial.Platformer - A starting point for your Super Mario style game.Editor - Side Scroller Game Made With Box2D Level Editor Create mobile games with multiple scenes and multiple levels.Supporting Multiple Screen Sizes & Screen Densities with Qt & Felgo.Creating mobile games for different screen sizes and resolutions.Getting Started with Felgo and Qt Creator.REST Access & Local Storage in Database.Supporting Multiple Screen Sizes & Screen Densities with Felgo Apps.Call Native APIs and Embed Native Views in QML using JavaScript NEW!.Integrate Felgo with Existing Native Applications NEW!.
0 Comments
Read More
Leave a Reply. |